I guess I should start
with what has happened up to this point on my journey of creating a learning
game for Algebra, so here it goes.
I was a secondary math teacher frustrated by a lack of resources; either I couldn't find them, or I couldn't afford them. This need made me want to create what I was missing and was the impetus for me to seek my doctoral degree. I started analyzing what resources I wanted and needed to help my students (and other's students) more successfully apply the mathematical concepts. During this time important math practices were being recognized as vital requirements, and complex problem scenarios with short answer and essay questions were becoming a focus for assessment. While these advances are great for deep learning, traditional math curricula focus on teaching and memorizing algorithms. Math educators need resources to teach these higher-order thinking skills.
Enter game-based learning. An idea began to
form in my mind about a game where students could play with algebra. I game to bridge
the gap between algorithm and application and build conceptual
understanding. And I will call it, Function Fighters!
I began the early phases of planning the learning game. In an unconventional decision, I decided to start with one of the middle game levels instead of the beginning. I decided to start with a level on systems of linear equations. As a teacher, my algebra students always struggled with the application problems in this unit, regardless of the teaching strategy I employed. It was this struggle that first sparked the idea of Function Fighters, so to me, it seemed a natural place to start. There are also many interesting application settings to draw from in this unit. Below is an image of some of my first notes about the interface and gameplay mode.
I am still working on the level design. And while much of the structure you see in the images above still remains, most of the details have changed. It has been my experience so far, that learning game design is an iterative process. To get it right, to balance the fun and learning, maintain engagement and create flow, is rarely achieved on the first try; but worth the time and effort to get it right.
So, join me on this journey of designing Function Fighters. I think it is going to be quite an adventure!
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